Gard

Gards are one of type of enemies in Weźtenstek. Their purpose is to protect some places from players.

Appearance
Gard is grey sphere standing on grey pillar, sphere have black circle decal on it. (Designed by Retro_Jono)

Behavior
Upon a player coming to their shoot radius, they will start shoot small white neon spheres at players trying to kill players, however these bullets are easy to avoid and they don't give you big damage. Default Gards are easy to kill since they have only 75 hp, you can kill them using almost every weapon, except one - sword, only because you cant get up on them and kill with sword.

Types
There are 3 types of gards:
 * Default
 * Buffed
 * Tower

Default gard
Default gards have bullets which can collide, they have only 75 hp, can be killed from 3 hits by PANCH, and rom 2 hits by ANGR.

Buffed gard
Buffed gard is harder than default gard (how expected), their bullets can't collide, so they can go through everything except players, because if bullet will hit player it will damage player and disappear, Buffed gards have 200 hp, can be killed from 8 hits by PANCH, and from 4 hits by ANGR. Their bullets are a bit faster than Default gards' bullets. Their heads and pillars are bigger than Default gard's.

Tower gard
Tower gard is hardest type of gards, as Buffed gards they have not colliding bullets, 200 hp, and they have bigger head and pillar, but their pillar is twice higher than Buffed gard's pillar. Their bullets are twice faster than Buffed gard's bullets. They appear only 2 times in Weźtenstek.